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HISTORY, FORMAT AND RULES
INTRODUCTION, SETUP, RULES AND MORE.
History
Archery – that is, the use of a stringed bow to propel arrows towards a target – is thought to go back thousands of years – possibly even as far as the stone age of 20,000 BC – with bows and arrows used by numerous peoples over the millennia as a means of hunting and warfare. From the ancient Egyptians to the Shang dynasty of China (1766-1027 BC), Attila the Hun’s hordes to the great civilizations of the Assyrians, Persians and Pathians, archery was widely utilised.
The need to master archery – for huntsmen and soldiers alike – inevitably led to practising the art, which in turn led to organised tournaments, the first recorded event of which took place in Finsbury in England in 1583 and included 3000 participants. The development of guns caused archery to lose its appeal on the battlefield, but it remained popular as a pastime and regular competitions were held in various countries. Archery was first included as an Olympic sport in 1900 for men and 1904 for women – one of the earliest sports for female competitors – and then in 1908 and 1920, then dropping out for a few decades before being reintroduced in 1972, since when it has been a mainstay of the Games.
Object of the Game
We have designed 2 distinct games for archery and in each one we allow GROUP and INDIVIDUAL Games and Awards.
Competitive archery – We use a mix of the Olympic Format which aims at a target from a distance of 70 metres,
and rounds include a ranking round where the overall scores determine
the athletes’ rankings priors to a head to head elimination format. We also include a complex mix of distances and angles to make the game fun, with the inclusion of speed rounds and judge athletes on total, all round performance.
Combat Archery – This is a custom designed format that aims to make the game entertaining. In this format the archers have active targets to hit from different angles and are judged by their acuracy, speed and total tally. It is also set in group, head to head and individual formats.
Players & Equipment
Both individual
and team competitions are undertaken. Archers must, of course, have a
bow, and in this 1st iteration of the Festival where we know that not all players will have the funds to make steep investments we are allowing players to choose their bow with no restrictions but we will not allow bows with mechanical or electronic aids.
The bowstring may have any number of strands as long as it fits the bow, and an adjustable arrow rest and a bow sight may also be used. We will not restrict the types of arrows used, but they cannot cause excess damage to targets. The maximum diameter of the arrow shaft cannot exceed 9.3mm and the diameter of tips cannot exceed 9.4mm. The athletes’ arrows should all be marked with his or her name or initials on the shaft and all arrows used by a competitor in a particular round (or “end”) should be identical.
Finger protection (including tape or gloves) may be used, as are chest protectors, arm guards and other such accessories that offer no explicit advantage other than of a protective or comfort-enhancing nature.
The target itself varies in size –those used in Olympic archery events measure 122cm in diameter – but all contain 10 concentric rings which represent the different scoring sectors. The outermost two rings (called one ring and two ring) are white, three and four are black, five and six are blue, seven and eight are red and nine and ten – the innermost rings – are gold. Ten ring also has an inner ring (known as “inner 10” or “X ring”) which is sometimes used to decide ties.
For the combat series each player will need at least 20 bows to attach a total of 10 Targets, each crafted with creativity to ensure a fun game for athletes and the viewing public.
Scoring
Scoring in archery is very simple: you just add up the number of points based on where your arrows hit the target. The highest score for a single arrow is 10 for hitting the inner gold ring, while the least (for hitting the outer white ring) is one point. Arrows missing the target altogether do not score at all.
In our Olympic style competition athletes must shoot 72 arrows in 12 phases, with the overall cumulative score deciding their ranking. They then go into a head to head knockout competition where they must simply score more than their opponent. Tournaments vary in format and the number of arrows competitors must shoot and the distance to the target.
Winning the Game
As mentioned it would depend on the specifics of the tournament in which the archer is competing, but in an archery competition the winner is either the person who has the highest cumulative total score after a set number of arrows, or the one who has successfully overcome all opponents faced in a knockout scenario.
In the event of a tied score the archer with the highest number of 10s (including inner 10s) is declared the victor. If that number is also equal the one with the greater number of inner 10s is the winner. Alternatively – or subsequently – a shoot-off can be used to separate the competitors who have tied.
Rules of Archery
- *Archers must adhere to all official rules in terms of the equipment they use in the performance of their sport, with the main emphasis being on them using no equipment or accessories that would give an unfair advantage over an opponent.
- *The maximum time permitted to shoot an end of three arrows is two minutes, and four minutes for an end of six arrows.
- *Athletes may not raise the bow arm until the signal to start is given and penalties can be given – in the form of points forfeits – if the bow is drawn after the official practice has been closed.
- *An arrow cannot be re-shot under any circumstances. The arrow may be considered not to have been shot if it falls from the bow or misfires, or if the target blows or falls over. Extra time would be given in such circumstances.
- *An arrow that rebounds or hangs from the target will still score based on the mark it makes on the target face. Arrows that stick – Robin Hood-style – in the nock of another shall score the same as the arrow in which they are embedded.
- *Athletes can be disqualified, have points deducted or be banned from competition for various breaches of rules, based on the severity of the offence.
- *If equipment is damaged, appeals can be made to the judge for such equipment to be replaced or fixed, and any time allowances will be at the judge’s discretion.
Credits: Rules of Sports.com, Wikipedia.com
INTRODUCTION, SETUP, RULES AND MORE.
History
Athletics is the collective name for a collection of sporting events that involve competitors running, throwing, walking and jumping. The roots of athletic events are prehistoric, with ancient communities competing with each other in various running, jumping and throwing events.
Athletic events were prevalent in the ancient Olympics in Greece, starting originally with just a running race and gratefully expanding over time to include various running, jumping and throwing events. To this day, success at the Olympic Games is still seen as the pinnacle of achievement in the sport of Athletics – although there also World Championships and various national and continental championships both indoors and outdoors.
Men's Athletics
Modern day men's athletics includes the following activities:
- 100 metres
- 200 metres
- 400 metres
- 800 metres
- 1500 metres
- 5000 metres
- 10,000 metres
- Marathon
- 110 metres hurdles
- 400 metres hurdles
- 3000 metres steeplechase
- 4 × 100 metres relay
- 4 × 400 metres relay
- 20 kilometres race walk
- 50 kilometres race walk
- High jump
- Pole vault
- Long jump
- Triple jump
- Shot put
- Discus throw
- Hammer throw
- Javelin throw
- Decathlon
Women's Athletics
Modern day women's’ athletics include:
- 100 metres
- 200 metres
- 400 metres
- 800 metres
- 1500 metres
- 5000 metres
- 10,000 metres
- Marathon
- 100 metres hurdles
- 400 metres hurdles
- 3000 metres steeplechase
- 4 × 100 metres relay
- 4 × 400 metres relay
- 20 kilometres race walk
- Pole vault
- Long jump
- Triple jump
- Shot put
- Discus throw
- Hammer throw
- Javelin throw
- Heptathlon
Object of the Game
The objective in all athletics disciplines is to win the event. Depending upon the event, this involves running or walking faster, throwing further, jumping higher or jumping further than your competitors. For decathlon and heptathlon events which feature multiple athletic events, the objective is to collect as many points by performing as well as possible in each separate event.
Players & Equipment
The basic equipment for athletics consists of a vest, shorts and training shoes. Some events require specific pieces of equipment as follows:
- Pole Vault: Pole
- Shot Put: Shot
- Discus Throw: Discus
- Hammer Throw: Hammer
- Javelin Throw: Javelin
- Hurdles: Hurdles
Scoring
The only events in athletics that have any sort of scoring (in the traditional sense of the word) are decathlon and heptathlon. Because these are multi activity events, competitors are awarded points for their performance in each event. At the end of the competition, the athlete with the most amount of points is awarded the gold medal.
With all other events, there are no points. Everyone is ranked on how fast they ran/walked, height or length they jumped or how far they threw.
Winning
For running and walking events, this involves completing the race in the quickest time possible. For throwing events, it involves throwing the furthest and, in jumping events, it involves jumping further or higher than your competitors (depending upon the particular event). In athletics, winners are given a gold medal, those who are second are given a silver medal and bronze medals are given to those who come third. Those athletes finishing outside of the top three are not awarded.
Rules of Athletics
Each individual discipline has its own specific set of rules and competitors are expected to abide by these to ensure that the competition is fair.
Credits: Rules of Sports.com, Wikipedia.com
INTRODUCTION, SETUP, RULES AND MORE.
History
Badminton is a sport that has been around since the 16th century. The sport is played indoors and the pinnacle comes from its Olympic events. The sport is very popular in Asian countries such as China and India with these countries leading the way by producing some of the world’s best players.
Object of the Game
The object of badminton is to hit the shuttlecock over the net and have it land in the designated court areas. If your opponent manages to return the shuttlecock then a rally occurs. If you win this rally i.e. force your opponent to hit the shuttlecock out or into the net then you win a point. You are required to win 21 points to win a set with most matches being best of 3 sets. Points can be won on either serve.
Players & Equipment
There are two forms of badminton, singles and doubles (it’s also possible to play mixed doubles). Each player is allowed to use a stringed racket (similar to a tennis racket but with the head being smaller) and a shuttlecock. The shuttlecock is made up of half round ball at the bottom and a feather like material surrounding the top. You can only really hit the bottom of the shuttlecock and as gravity comes into play will always revert the ball side facing down. You may only hit the shuttlecock once before it either hits the ground or goes over the net.
The court measures 6.1m wide and 13.4m long. Across the middle of the rectangular court is a net which runs at 1.55m. Running along each side of the court are two tram lines. The inside lines are used as the parameter for singles match whilst the outside line is used for a doubles match.
Scoring
A point is scored when you successfully hit the shuttlecock over the net and land it in your opponent’s court before they hit it. A point can also be gained when your opponent hits the shuttlecock into either the net or outside the parameters.
Winning the Game
To win a game you must reach 21 points before your opponent. If you do so then you will have won that set. If the scores are tied at 20-20 then it comes down to whichever player manages to get two clear points ahead. If the points are still tied at 29-29 then the next point will decide the winner of the set. Winning the overall game will require you to win 2 out of the 3 sets played.
Rules of Badminton
Here are just some basic rules for the sport of badminton.
Toss
The winner of the toss can elect to serve or receive in the first game, or to choose to play at a particular end of the court. The loser of the toss makes the remaining choice.
Basic Aim
You win a rally if you hit the shuttle over the net and onto the floor of the opposing side's court.
You lose the rally if you hit the shuttle into the net, or over the net but outside of the opposing side's court. You also lose the rally if, for example, the shuttle touches you or your clothing, or if you hit it before it crosses the net.
Serving
The service courts are slightly different for singles and doubles. A shuttle on the line is "in". The server and receiver stand in the diagonally opposite service courts (always right hand at the start of the game) but after the serve players may move anywhere on their side of the net. The server must obey laws designed to force underhand delivery of the serve, and the receiver must stand still until the service is struck.
Scoring
Matches comprise of the best of three games. Each game starts at 0-0 (called "love-all"). If the serving side wins a rally, it scores a point, and serves again but from the alternate service court. If the receiving side wins the rally, the score remains unchanged and the service passes to the next player in turn. In singles, this is the opponent: in double it's either the partner or, if both players have just had a turn of serving, one of the opponents.
In men's singles and doubles events, 15 points wins a game. However, if the score reaches 14-14, the side which first reached 14 can choose either to play to 15, or to set the game to 17 points. The final score will reflect the sum of the points won before setting plus the points gained in setting.
Scoring in women's singles is slightly different - 11 points wins a game and there is the option to set to 13 points at 10-10.
Breaks
Players change ends at the end of a game and when the leading score reaches 8 in a game of 15 points (or 6 in a game of 11 points) in the third game. A five minute interval is allowed prior to any third game.
Credits: Rules of Sport .com, Wikipedia .com, Top End Sports .com
INTRODUCTION, SETUP, RULES AND MORE.
History
Archery – that is, the use of a stringed bow to propel arrows towards a target – is thought to go back thousands of years – possibly even as far as the stone age of 20,000 BC – with bows and arrows used by numerous peoples over the millennia as a means of hunting and warfare. From the ancient Egyptians to the Shang dynasty of China (1766-1027 BC), Attila the Hun’s hordes to the great civilizations of the Assyrians, Persians and Pathians, archery was widely utilised.
The need to master archery – for huntsmen and soldiers alike – inevitably led to practising the art, which in turn led to organised tournaments, the first recorded event of which took place in Finsbury in England in 1583 and included 3000 participants. The development of guns caused archery to lose its appeal on the battlefield, but it remained popular as a pastime and regular competitions were held in various countries. Archery was first included as an Olympic sport in 1900 for men and 1904 for women – one of the earliest sports for female competitors – and then in 1908 and 1920, then dropping out for a few decades before being reintroduced in 1972, since when it has been a mainstay of the Games.
Object of the Game
We have designed 2 distinct games for archery and in each one we allow GROUP and INDIVIDUAL Games and Awards.
Competitive archery – We use a mix of the Olympic Format which aims at a target from a distance of 70 metres,
and rounds include a ranking round where the overall scores determine
the athletes’ rankings priors to a head to head elimination format. We also include a complex mix of distances and angles to make the game fun, with the inclusion of speed rounds and judge athletes on total, all round performance.
Combat Archery – This is a custom designed format that aims to make the game entertaining. In this format the archers have active targets to hit from different angles and are judged by their acuracy, speed and total tally. It is also set in group, head to head and individual formats.
Players & Equipment
Both individual
and team competitions are undertaken. Archers must, of course, have a
bow, and in this 1st iteration of the Festival where we know that not all players will have the funds to make steep investments we are allowing players to choose their bow with no restrictions but we will not allow bows with mechanical or electronic aids.
The bowstring may have any number of strands as long as it fits the bow, and an adjustable arrow rest and a bow sight may also be used. We will not restrict the types of arrows used, but they cannot cause excess damage to targets. The maximum diameter of the arrow shaft cannot exceed 9.3mm and the diameter of tips cannot exceed 9.4mm. The athletes’ arrows should all be marked with his or her name or initials on the shaft and all arrows used by a competitor in a particular round (or “end”) should be identical.
Finger protection (including tape or gloves) may be used, as are chest protectors, arm guards and other such accessories that offer no explicit advantage other than of a protective or comfort-enhancing nature.
The target itself varies in size –those used in Olympic archery events measure 122cm in diameter – but all contain 10 concentric rings which represent the different scoring sectors. The outermost two rings (called one ring and two ring) are white, three and four are black, five and six are blue, seven and eight are red and nine and ten – the innermost rings – are gold. Ten ring also has an inner ring (known as “inner 10” or “X ring”) which is sometimes used to decide ties.
For the combat series each player will need at least 20 bows to attach a total of 10 Targets, each crafted with creativity to ensure a fun game for athletes and the viewing public.
Scoring
Scoring in archery is very simple: you just add up the number of points based on where your arrows hit the target. The highest score for a single arrow is 10 for hitting the inner gold ring, while the least (for hitting the outer white ring) is one point. Arrows missing the target altogether do not score at all.
In our Olympic style competition athletes must shoot 72 arrows in 12 phases, with the overall cumulative score deciding their ranking. They then go into a head to head knockout competition where they must simply score more than their opponent. Tournaments vary in format and the number of arrows competitors must shoot and the distance to the target.
Winning the Game
As mentioned it would depend on the specifics of the tournament in which the archer is competing, but in an archery competition the winner is either the person who has the highest cumulative total score after a set number of arrows, or the one who has successfully overcome all opponents faced in a knockout scenario.
In the event of a tied score the archer with the highest number of 10s (including inner 10s) is declared the victor. If that number is also equal the one with the greater number of inner 10s is the winner. Alternatively – or subsequently – a shoot-off can be used to separate the competitors who have tied.
Rules of Archery
- *Archers must adhere to all official rules in terms of the equipment they use in the performance of their sport, with the main emphasis being on them using no equipment or accessories that would give an unfair advantage over an opponent.
- *The maximum time permitted to shoot an end of three arrows is two minutes, and four minutes for an end of six arrows.
- *Athletes may not raise the bow arm until the signal to start is given and penalties can be given – in the form of points forfeits – if the bow is drawn after the official practice has been closed.
- *An arrow cannot be re-shot under any circumstances. The arrow may be considered not to have been shot if it falls from the bow or misfires, or if the target blows or falls over. Extra time would be given in such circumstances.
- *An arrow that rebounds or hangs from the target will still score based on the mark it makes on the target face. Arrows that stick – Robin Hood-style – in the nock of another shall score the same as the arrow in which they are embedded.
- *Athletes can be disqualified, have points deducted or be banned from competition for various breaches of rules, based on the severity of the offence.
- *If equipment is damaged, appeals can be made to the judge for such equipment to be replaced or fixed, and any time allowances will be at the judge’s discretion.
Credits: Rules of Sports.com, Wikipedia.com
The Cycling Games are split into Group Contests and Individual Games. A total of 198 participants are in the competition.
4 STATE WIDE COMPETITION EVENTS
There
will be a total of 4 Statewide competitions to decide the Top 3 Athletes for individual events and The Top 3 Teams for group competitions.
The
Leading Athletes and Teams from the Statewide Competitions will compete
for a place in the National Sports Festival will Teams from Across the
Country to Determine who will compete for the National Titles.
The Football Games are Team Games and Individual Skills Contests. A total of 36 participants are in the competition.
11 GAMES PER TEAM/ATHLETE
Each
Athlete or Team will compete 11 times and the aggregate score will be
used to determine the top 5 players and Teams. They will compete for
the Top 3 Positions in each state.
11 GAME PLAYOFFS
Each
Athlete or Team will compete 11 times in the playoffs and the aggregate score will be
used to determine the top players who can represent their States in for the National Titles.
The Football Games are Team Games and Individual Skills Contests. A total of 36 participants are in the competition.
11 GAMES PER TEAM/ATHLETE
Each
Athlete or Team will compete 11 times and the aggregate score will be
used to determine the top 5 players and Teams. They will compete for
the Top 3 Positions in each state.
11 GAME PLAYOFFS
Each
Athlete or Team will compete 11 times in the playoffs and the aggregate score will be
used to determine the top players who can represent their States in for the National Titles.
The Golf Games are split into Group Contests and Individual Games. A total of 198 participants are in the competition.
4 STATE WIDE COMPETITION EVENTS
There
will be a total of 4 Statewide competitions to decide the Top 3 Archers
for individual events and The Top 3 Teams for group competitions.
The
Leading Players and Teams from the Statewide Competitions will compete
for a place in the National Sports Festival will Teams from Across the
Country to Determine who will compete for the National Titles.
The Gymnastics Games are split into Group Contests and Individual Games. A total of 100 participants are in the competition.
25 GAMES PER TEAM/ATHLETE
Each
Athlete or Team will compete 25 times and the aggregate score will be
used to determine the top 5 players and Teams. They will compete for
the Top 3 Positions in each state.
10 GAME PLAYOFFS
Each
Athlete or Team will compete 10 times in the playoffs and the aggregate score will be
used to determine the top players who can represent their States in for the National Titles.
The Football Games are Team Games and Individual Skills Contests. A total of 198 participants are in the competition.
4 GAMES PER TEAM/ATHLETE
Each
Athlete or Team will compete 11 times and the aggregate score will be
used to determine the top 5 players and Teams. They will compete for
the Top 3 Positions in each state.
4 GAME PLAYOFFS
Each
Athlete or Team will compete 11 times in the playoffs and the aggregate score will be
used to determine the top players who can represent their States in for the National Titles.
The Kickboxing Bouts are Individual Contest. A total of 100 participants are in the competition.
10 BOUTS ATHLETE
Each
Athlete will compete 10 times and the agregate score will be
used to determine the top 3 athletes. They will compete for
the Top 3 Positions in each state.
5 BOUTS PLAYOFF
Each
Athlete will compete 5 times in the playoffs and the agregate score will be
used to determine the top athlete who can represent their States in for the National Titles.
The Lawn Tennis Games are split into Group Contests and Individual Games. A total of 100 participants are in the competition.
25 GAMES PER TEAM/ATHLETE
Each
Athlete or Team will compete 25 times and the agregate score will be
used to determine the top 5 players and Teams. They will compete for
the Top 3 Positions in each state.
10 GAME PLAYOFFS
Each
Athlete or Team will compete 10 times in the playoffs and the agregate score will be
used to determine the top players who can represent their States in for the National Titles.
The Martial Arts Bouts are Individual Contest. A total of 100 participants are in the competition.
10 BOUTS ATHLETE
Each
Athlete will compete 10 times and the agregate score will be
used to determine the top 3 athletes. They will compete for
the Top 3 Positions in each state.
5 BOUTS PLAYOFF
Each
Athlete will compete 5 times in the playoffs and the agregate score will be
used to determine the top athlete who can represent their States in for the National Titles.
The Swimming Meets are split into Group Contests and Individual Games. A total of 198 participants will make it into the main contests.
8 STATE WIDE COMPETITION EVENTS
There
will be a total of 4 Statewide competitions to decide the Top 3 Archers
for individual events and The Top 3 Teams for group competitions.
The
Leading Players and Teams from the Statewide Competitions will compete
for a place in the National Sports Festival will Teams from Across the
Country to Determine who will compete for the National Titles.
The Table Tennis Games are split into Group Contests and Individual Games. A total of 396 participants are in the competition.
40 GAMES PER TEAM/ATHLETE
Each
Athlete or Team will compete 40 times and the agregate score will be
used to determine the top 5 players and Teams. They will compete for
the Top 3 Positions in each state.
16 GAME PLAYOFFS
Each
Athlete or Team will compete 16 times in the playoffs and the agregate score will be
used to determine the top players who can represent their States in for the National Titles.
The Weightlifting games are split into Group Contests and Individual Games. A total of 198 participants will make it into the main contests.
4 STATE WIDE COMPETITION EVENTS
There
will be a total of 4 Statewide competitions to decide the Top 3 Archers
for individual events and The Top 3 Teams for group competitions.
The
Leading Players and Teams from the Statewide Competitions will compete
for a place in the National Sports Festival will Teams from Across the
Country to Determine who will compete for the National Titles.
The Wrestling Bouts are Individual Contest. A total of 100 participants are in the competition.
10 BOUTS ATHLETE
Each
Athlete will compete 10 times and the agregate score will be
used to determine the top 3 athletes. They will compete for
the Top 3 Positions in each state.
5 BOUTS PLAYOFF
Each
Athlete will compete 5 times in the playoffs and the agregate score will be
used to determine the top athlete who can represent their States in for the National Titles.
SPORTS FESTIVAL LINKS Home <> THE FESTIVAL <> Registration <> Awards <> Sports <> Divisions <> Playoffs <> League <> Sponsors <> Exhibitors <> Contact

